FPB

Alt tab disables key input in JMEDesktop. http://www.jmonkeyengine.com/jmeforum/index.php?topic=8804.0

Old values from cam.getLocation. Update?

Clear cache for previous picture at file selected in PictureEditor.

Done but sometimes cache is cleared for pics that are in the scene from before. The image remains though so it seems that it sometimes fails to match the image with the one in the cache.

Resizing the texture makes it so it's not recognized in the cache. Check how the texture get it's ID.

Turns out that when loading a texture with TextureManager.loadTexture(Image... the file location is set to null in the TextureKey. Solved it by manually creating a TextureKey and use TextureManager.loadTexture(null, tkey, null, Texture.MinificationFilter.NearestNeighborLinearMipMap, Texture.MagnificationFilter.Bilinear, 1); This should be done when loading an fpb-file also. Actually no duplicate images should be saved even.

When pressing delete in the DimensionChooser there is some exception.

Text labels on walls. Blends not with the wall but the background.

Fixed. The text labels render queue mode was set to opaque. Changing it to transparent fixed it.

Find out which anisolevel to set.

The timer is used in more than one place?

You have to click in the text field when TextEditor loads.

Edit config-file.

Done!

Add spinners to width/height in PictureEditor.

Done!

Move pictures and texts relatively

Done!

Set correct player height at start

Done!

lockMeshes freezes computer on Matrox? Check with other jMEApps.

The cooling on the graphics card was defekt.

Crash at save. I have increased the memory. Maybe should also remove the objects in the order that they are saved.

Picture size accumulate.

It was the setting of the dimension spinners values when selecting an image-file that generated an event that set the dimension spinners so the lastEditedDimension became incorrect. Now the events are disabled during the setting of the spinners.

Rewind guideplanes for walls

Only create guideplanes at the top and bottom of the wall.

Too large pictures turn black

Restrict to bundled fonts using Font.createFont()

PictureChooser recevies mouse events when TextEditor is active

It wasn't that. Rebuilt onMouseButton. Now activates Editing on released.

Max sized labels isn't saved?

Yes there were, the labels themselves wasn't reverted to the previous values, only the editor ui, so when opening the labels where too large. Fixed now though.

Mouse movement is slow and laggy. Cause of v sync?

Fine after reboot.

* Note that for the texture a width and height that is a power of 2 is used if the graphics card does
* not support the specified size for textures or mipMapping is true. E.g. this results in a 1024x512
* texture for a 640x480 desktop (consider using a 512x480 desktop in that case).