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Rikard Lundstedt
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| September 09, 2010, at 02:38 AM | Rikard Lundstedt / PmWiki / AstroVis |
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General Interactive 3D Current projects Old projects Support Development notes Music Maintenance |
AstroVisDepth-test is made after fragment shader so it will potentially perform tasks on fragments that wont be visible. Early-z: http://www.gpgpu.org/w/index.php/Code_Examples#Early-z Using fragment kill (Cg discard) or modifying the depth value in a fragment program will disable early-z. http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=214828 This might help for the blending problems: http://www.opengl.org/wiki/index.php/Alpha_Blending#Alpha_blending_and_the_Z_buffer |
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